Fact sheet
- Title
- Carrot Count Sheep
- Developer
- PlayGlutamate (solo)
- Location
- New York City
- Genre
- Puzzle
- Platforms
- Steam · Mac & Windows
- Demo
- September 28, 2026
- Steam Next Fest
- October 19, 2026
- Release
- December 2026
- Jam version
- itch.io (browser, HTML5)
- Press contact
Accolades
- GMTK Game Jam 2026: the 10th most rated and reviewed entry out of 10.5k submissions (422 ratings).
About the game
Play as Carrot, a little bug who dives into sheep's dreams, solves puzzles, and wakes them up to join the team — but when they wake, the dream is just beginning. How deep does it go?
Inspired by Baba Is You, as well as games like Inscryption and Pony Island.
About the developer
Solo indie developer in New York City, making art inspired by day-to-day experience living there.
The title logo drawn from the game's bitmap font at 16x, transparent, plain and with a black outline.
1920x1080 clean boards: the real puzzle boards with no HUD and no player, filling the frame top to bottom — a world and a puzzle for each look, from the Meadows and the Bluffs through the Doghouse, the Beach, the Oil Spill, the Grove, the Red Sea and the Psychic dream. The best backdrops for a thumbnail; drop a character cut-out on top.
1920x1080 empty boards, one per biome palette: that world's ground under its own grass, flowers and tulips scattered across the whole frame — the same meadow the DEMO OUT NOW!!!! stampede runs across, with no pieces and no HUD. A blank plate when a real board is too busy behind your text.
Transparent PNG cut-outs: Carrot (idle frames 0–2, plain / 3D glasses / black sunglasses), Baby Carrot (frames 0–3, the same three looks), Threefrog (idle, mouth open, mouth closed), sheep 1–9, the blank sheep, the sleeping sheep (a dream portal), the black sheep, the pink sleeper and the dive frames; Goldie in her blond coat, awake and asleep; the Rough Tumble trio — Bear 98, Teeny Smalls 99 and Punch 100 in his sunglasses — each at its own size; and Shepard (standing, happy, winking, talking, asleep, herding, herding angry) with the three dogs who share his sheet. _left = facing left; the sheep and the dogs never flip in game, so they have none. Carrot is 16x, the sheep and elements 8x, the dogs 4x native pixels, so everything is the size it is in game.
Transparent PNG cut-outs at 8x: the grabber claw open and closed, the 3D glasses pickup, a moss clump, a tree, a 3-hole, the pen and a brick wall tile.
1920x1080 in-game frames, one per biome and mechanic: the Meadows, the Bluffs, the hub, the Beach (grabber, Threefrog), the Grove (moss), the black-sheep secret, the Psychic dream (pink sheep), the Red Sea 3D glasses puzzles, the night 3D world, the half-slab world and the dreamscape tutorial. HUD included.
1920x1080 frames of the DEMO OUT NOW!!!! clip — the whole cast running past the camera: Carrot out in front, the herd counting itself past, the Rough Tumble trio, the Giant mid-stomp, the dogs, and Baby Carrot chasing to catch up. The call to action is part of the picture.
World-map backgrounds with no text: a fresh start (one island lit), the demo complete, the full game complete and the finale sunset backdrop, each at 1920x1080 and 1040x800.
Title screens at 1040x800: fresh install, fully completed, the finale sunset title and the demo's end screen.
Usage
Everything on this page is free to use in videos, thumbnails, streams and articles about Carrot Count Sheep. A credit to PlayGlutamate is appreciated but not required. Need something that isn't here (a specific frame, a different size, the trailer, a key)? Use the button.