Carrot Count Sheep
Six soundtracks, every one an endless loop. The game runs them through two overlapping players that crossfade over the loop seam (one second for the board songs, forty milliseconds for the title and psychic tracks) and over every track switch. Inside a puzzle the tape slows to 0.7× and the pitch drops with it, exactly like the game.
Pigeon Over Manhattan Algorithmic · not AI
This music is not AI-generated. It is written by a constraint-satisfaction algorithm I developed alongside the game. The algorithm solves for rhythmic patterns (triplets, dotted eighth–sixteenth, eighths, halves) and for canonical voice leading (leading tones, chord resolutions, voices tending toward contrary motion), then emits the result as MIDI. Those rules are the ones I studied in Carnegie Mellon's Music Technology minor (2017–2021, before generative AI): 15-322 Introduction to Computer Music for algorithmic composition and synthesis, and Dalcroze Eurhythmics for the improvisation and voice-leading technique. No model, no training data, no audio generation.
The game ships no music files. Every 45.7 seconds the algorithm takes a new random seed, solves a fresh sixteen-bar block of MIDI against those same constraints (84 BPM, swing 0.62), and plays the notes through basic square, triangle and noise waveforms, NES-style. Blocks queue back to back forever, so each stream is new, but only because the seed is new; the rules never change. This page runs a port of that same code in your browser. Reseed to start a new stream.
O-Line Particle Accelerator
Balatro style music - 7/4 groove with two layers that interfade in the Shop / Menu and Huddle Up! phases of the game. The fade is the game's own: half a second, linear, picking up from wherever the mix is.
Gravity Ball
The Gravity Ball soundtrack lives on SoundCloud. Play loads the player; the JukeBox pauses everything else while it plays. Play Gravity Ball on itch.io.
- Cotton 2:24
- Gravity 3:34
- Hollow 2:08
- Distant 3:12
- Menu 2:01
All music by PlayGlutamate, none of it AI-generated. Carrot Count Sheep and O-Line tracks are the game files re-encoded as AAC. Pigeon Over Manhattan is composed on the spot by a port of the game's constraint-satisfaction MIDI algorithm and rendered with basic square, triangle and noise waveforms, no machine learning involved (falling back to the web build's baked renders if your browser can't run it).